Training Courses

Autodesk 3ds Max software provides a comprehensive 3D modeling, animation, rendering, and compositing solutions for different industries.


3D - Max

Autodesk 3ds Max software provides a comprehensive 3D modeling, animation, rendering, and compositing solutions for different industries.

It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. Though it is frequently used by video game developers, TV commercial studios, architects are one of the important users of 3ds Max for visualization.

3D - Max Training Objectives

At CADD Centre, we help you master some of the following features of 3ds Max:

  1. 3D modeling and texturing; 3D rendering; Configurable user interface; Adobe After Effects interoperability; and Compositing integration, among others.

Learning Outcomes

In the wake of finishing this course, candidates will have the capacity to

  1. You will know how to carry out mesh and surface modeling; efficiently create parametric and organic objects; use texture mapping, baking, and layering; accelerate shading and material design.
  2. You will know how to get better interactive and playback performance; segment models for downstream compositing; iterate more effectively with interactive rendering; create better physical simulations in less time; create simulations with unified simulation solvers; create water, fire, spray, and snow effects, and create strand-derived effects like grass.
  3. You will learn how to make use of 3dS Max’s configurable user interface to access multiple views with tabbed layouts; get efficient 2D/3D data exchange; get single-step data transfer with 3ds Max; choose from several compositing options in 3ds Max; use containers to override object properties.

Why should you learn?

AutoDesk’s 3dS Max is widely used by architects and civil engineers for 3D visualization of their designs. Though, you will use CAD software for drawings, you can bring them into 3dS Max for rendering photo-realistic visualization.

Though you can get decent renders out of CAD software, 3ds Max can provide the control you need in your render settings. Most architects and engineers use CAD software and BIM tools for modeling and prefer 3ds Max for rendering.

3D Max Training Duration

Regular classroom based training: 6 Weeks, 60 minutes of theory & practical session per day.


3D Max Syllabus

  1. Introducing 3Ds Max
  2. Importance of 3Ds Max for Civil/Architecture Students
  3. Creating all type of Standard, Extended, Primitive objects
  4. Creating Doors, Windows and Stairs according to parameters
  1. Creating Doors, Windows frame, Panel, Glasses using Editor Spline
  2. Convert Spline Options
  3. Spline Editor: Weld, Break, Trim, Boolean, Divided etc.
  1. Introducing Modifier
  2. How to use Modifier
  3. Creating Blanket with Bed and Table Cloth using some special modifiers
  4. Creating Glass Model Using Modifier
  5. Creating Curtains using special modifiers
  6. Modifier : FFD, Lattice, Extrude, Displace, Shell, Skew, UVW Map etc.
  1. Introducing Editable Poly
  2. How to Convert Poly
  3. Poly Options:Vertex, Edge, Border, Polygon, Spline
  4. How to Create Basic Modeling
  5. How to Create Advance Modeling
  6. Creating Chairs, Table, Fan etc.
  1. Importing AutoCAD 2D Plan File in 3Ds Max
  2. Applying Camera, Lights and Materials in 3D Model view
  3. Rendering Model View using Default Scan line Renderer
  4. Rendering Building View using Mental Ray Renderer
  1. Introducing Material Panel
  2. Working with the Material Editor / Material Maps
  3. Using Glass, Mirror, Texture Materials etc.
  4. Apply Flooring Materials etc.
  1. Introducing Light
  2. How to use Standard & Photometric Lights
  3. Using Spot light and Lens effects
  4. Lights: Viewing a scene from a light
  5. Difference of Free Light & Target Lights
  6. Altering Light Parameters, Special Effects
  7. Projector Maps & Raytraced Shadows
  1. Introducing Cameras
  2. Animation Basics : Using the animate button
  3. Difference of Free Camera & Target Camera
  4. Working with keys, Controlling time
  5. Using the Motion Panel, Animating Objects
  6. Working with the Track View
  7. Working with Curves & Tangents
  8. Filtering Tracks,Working with Controllers
  9. Setting Rendering Parameters ..etc.
  10. with Camera Walk through
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